Additionally, an independent artist and designer growing and trying out creative things.
From student work to professional practice — endoscopes, interfaces, installations.
Pencil drawings, digital prints, photography, and experimental series.
An online magazine about nothing but everything — art, design, and life.
Painting the future of hospital information system. Supporting scrum teams in an agile development environment as a member of the UX/UI and product management team. Taking care of the usability-related MDR certification processes.
Developing unique products for the health of humanity. Working on diverse software projects using various design methods and tools. Clients all over the world using English, German, and Chinese languages.
Worked on hardware, software, and packaging projects. Focused on overall user experience and usability. Practiced all kinds of design methods and tools, especially design thinking and storytelling. Worked with colleagues on all continents.
Worked with Jamy Yang as mentor, one of the most successful designers. Research of traditional Chinese materials, handicrafts, and culture. Landed on a concrete design proposal of a drinking vessel set.
Participated in an innovative medical project with an international team. The design process includes product design, interface design, and information design.
Industrial design with advanced processes and basic human, medical, and healthcare knowledge. Visited different departments of UKSH Kiel weekly for a year, with a following cooperative project.
Design studies including furniture design, consumer goods design, game design, and interaction design.